
V's character was based on the game's setting, and the staff was satisfied in how V's inclusion achieved a balance with Dante and Nero. In an Interview before the game released, Itsuno teased that when creating V's character and story, it was a conscious decision to make sure that V didn't necessarily have a specific relation to Dante and Nero.

There were times where the developers kept wondering if adding V was really necessary due to how difficult it was to develop him. Itsuno stated in an interview that V caused the most trouble when creating Devil May Cry 5. Itsuno acknowledged that V seems to be a "complex" character to players, but his style makes him a powerful character overall. V's playstyle and how he fights was thought out before any other detail of the character. Feeling that DMC5 needed a new protagonist that was completely different from Dante and Nero, Itsuno wanted V to have a very different gameplay style that made players attack and defend separately, and experience a whole new gaming style.
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