

If it weren't for private collectors passing it around, this material would be entirely lost. Quite likely they don't even have the source code any more. Mind you, Activision certainly doesn't have the development tools or the expertise to compile this source code any more. If you want to download everything in one go, grab allgamefiles.zip, allsources.zip, and allother.zip. (Note that the "updated" field is when I added or last updated the file on this site.) You can download a catalog of the whole file collection (JSON format): catalog.json. Update, December 2019: Another cleaned-up source collection has been posted by Adam Sommerfield. And, of course, thanks to the Implementors who created these games in the first place. Thanks to Torbjörn Andersson and Alessandro Giassi for enthusiastic help tracking down more versions and info on them. Thank you, Jason! Also thanks to Beaux Hemmer for maintaining the patch collection. Nonetheless, let me be clear: this site would not exist without Jason Scott's efforts. I figure it's good to have every Infocom game file variation in one place. They omit some published variations, beta-tests, and so on. Jason's collections are excellent, but they are an edited extract from one source: the so-called "Infocom Drive". This material was known to be out there in private collections, but it had never been publicly available in this form. This was tremendously exciting to fans and scholars of old-school text adventures. Jason Scott began this process in April of 2019, when he posted a large collection of Infocom source code on GitHub. Nord and Bert Couldn't Make Head or Tail of It.

Also, they were collected in the early 90s and wound up in the game file lists of the nascent Internet IF community. (The modifications only extend to the serial and release numbers.) I include these because they were contemporary with Infocom and thus have some historical interest.

This collection does include a few fan-modified game files that date from the 1980s. (I have no quarrel with them, but I'm not going to keep track.) This collection does not include these modern recompilations and updates. Some have taken the opportunity to fix bugs or modify the games. IF fans of the modern era have used this source code to recompile the Infocom games. (Infocom serial numbers were a timestamp of the compilation date, which is very useful for reconstructing the development sequence.) I have labelled each package with release and serial number information where possible. This site is my attempt to collect every single version of each Infocom game, both source code and compiled game files. The Obsessively Complete Infocom Catalog The Obsessively Complete Infocom Catalog
